Keywords : Canva Learning Media, Media Validity, Media Reliability, Media Practicality. Based on the results of the three tests it can be seen that canva learning media is feasible to use in the learning process In the practicality test of the media by teachers and students, the average values were 90% and 86% respectively, so the practicality category of the media was in the very practical category. In the media reliability test, the Cronbach's Alpha value was 0.731, so the criteria for media reliability were in high criteria. Based on the results of validation by experts and teachers, the average value of validation is 0.83 which is at the validity value of ≥0.667, so it is in the valid category. In canva learning media, the validity, reliability and practicality of the media are tested. Respondents in the questionnaire were experts, teachers, and students. The research instrument used was a questionnaire. MAKALAH MEDIA PEMBELAJARAN PENGEMBANGAN MEDIA Pengembangan Media Visualisasi 9 February 2010 MEDIA COVERAGE. The research method used is the research development of the Instructional Development Institute. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).This research was conducted to find out the feasibility of using canva learning media in Basic Electrical and Electronics subjects in class X Cooling and Air Conditioning Engineering at SMK Negeri 3 Pariaman in the academic year 2018/2019.Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
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Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.Makalah Seminar Nasional Cakrawala Pembelajaran Berkualitas di Indonesia, Jakarta, 2527 September. This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.Īuthors who publish with this journal agree to the following terms: Multimedia Digital: Dasar Teori dan Pengembangannya. (, diakses 10 November 2018.Ĭopyright (c) 2019 Konstruktivisme : Jurnal Pendidikan dan Pembelajaran 2009 THE EFFECTIVENESS OF USING PICTURES IN TEACHING VOCABULARY TO THE SIXTH GRADE STUDENTS OF SDN SINGKALANYAR I PRAMBON NGANJUK VIEWED FROM THEIR MOTIVATION. Surabaya: Pendidikan Bahasa dan Sastra Indonesia Universitas Negeri Surabaya. PENGEMBANGAN MEDIA ULAR TANGGA SURAT DALAM PEMBELAJARAN MENULIS SURAT SISWA KELAS VII-A SMP NEGERI 1 SUMOBITO KABUPATEN JOMBANG. TEACHING VOCABULARY FOR JUNIOR HIGH SCHOOL STUDENTS USING SNAKE AND LADDER GAME. Materials packaged in a more interesting media will ease and boost the students’ learning of vocabulary without looking up in a dictionary or other books.Īrsyad A. This research is expected to enhance the students’ vocabulary mastery. All the data obtained from different data collection methods were used to provide solutions of the problem. The participants were the third semester students of Universitas Islam Balitar who learned vocabulary course. This research adopted in-depth interview, questionnaire, and, observation to collect the data. Given that vocabulary is crucial in learning English, this research is able to enhance students’ vocabulary mastery through web-based game that is accessible for them therefore, they can master and use vocabulary correctly. This research aims at developing snake and ladder game as a learning media to teach vocabulary course to the third semester students of Universitas Islam Balitar. With vocabulary, students understand word meanings used in particular context that must be prepared since early age. According to Burhan Nurigiyantoro (2001: 213) vocabulary is word richness owned by a language. Makalah disampaikan dalam Workshop Media Pembelajaran bagi Guru-Guru SMA. Vocabulary is a basic component of learning English. Pengembangan Media Praktikum Laboratorium Virtual untuk Pembelajaran Optika. Vocabulary mastery of students, especially the third semester of university students, remains poor.